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Author: Eric Matthes

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Python Crash Course is a fast-paced, thorough introduction to programming with Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you'll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You'll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you'll put your new knowledge into practice with three substantial projects: a Space Invaders-inspired arcade game, data visualizations with Python's super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course, you'll learn how to: Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses Work with data to generate interactive visualizations Create and customize simple web apps and deploy them safely online Deal with mistakes and errors so you can solve your own programming problems If you've been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code!

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# Python Crash Course: A Hands-On, Project-Based Introduction to Programming ## 【One-Line Pitch】 A fast-paced, project-driven introduction to Python that takes complete beginners from their first "Hello World" to building a video game, data visualizations, and a deployable web app. Ideal for self-learners who want to learn by doing rather than just reading about syntax. ## 【Book Arc】 - **Opening (~0%–14%)**: The book opens with setup guidance—installing Python across Linux, OS X, and Windows—and establishes the book's two-part structure: fundamentals first, then three substantial projects. The introduction frames the learning philosophy: write real programs quickly, embrace mistakes as learning tools, and build confidence through hands-on exercises. - **Early (~14%–25%)**: Part I begins with the absolute basics: variables, simple data types (strings, integers, floats), naming conventions, and avoiding common name and type errors. Each concept is paired with short exercises (e.g., "Simple Message," "Name Cases") that reinforce learning through immediate practice. - **Early (~25%–36%)**: The focus shifts to lists—accessing elements, modifying them, and understanding that index positions start at 0. This stage introduces the foundational data structure that will appear throughout the book, with exercises building from simple "Names" lists to intentional-error challenges. - **Middle (~36%–50%)**: Working with lists expands into looping with `for` loops, the `range()` function, list comprehensions, slices, and tuples. A dedicated section on indentation errors (the classic Python pitfall) helps beginners debug confidently. The stage closes with `if` statements, conditional tests, and boolean expressions—the logic layer that makes programs branch and respond. - **Middle (~50%–100%)**: The second half transitions from fundamentals to application. Three projects follow: a Space Invaders–inspired arcade game (Alien Invasion), data visualizations using matplotlib, NumPy, and Pygal, and a simple web app deployable online. These projects synthesize everything learned—classes, functions, files, exceptions, and testing—into tangible, portfolio-ready outcomes. ## 【Key Takeaways】 - **Environment setup matters more than it seems** (Early): The book's first chapter walks through Python installation on all major operating systems, including troubleshooting. Getting this right prevents frustration later—skim if you're already set up, but don't skip the terminal basics. - **Variables and data types are the building blocks** (Early): Strings, integers, floats, and comments are introduced with an emphasis on naming conventions and avoiding type errors (e.g., using `str()` to concatenate numbers with strings). These fundamentals appear in every subsequent chapter. - **Lists are Python's workhorse data structure** (Early): Accessing elements, modifying values, and understanding zero-based indexing are covered thoroughly. The exercises (e.g., "Names," "Greetings") make list manipulation second nature through repetition. - **Looping transforms static data into dynamic programs** (Middle): `for` loops, `range()`, list comprehensions, and slices are taught with a strong emphasis on avoiding indentation errors—the most common beginner mistake. This is where the book earns its "crash course" title. - **`if` statements add decision-making power** (Middle): Conditional tests, `if-elif-else` chains, and boolean expressions are introduced with practical scenarios (e.g., checking usernames, handling empty lists). This is the logic that powers interactive programs. - **Dictionaries store and organize related data** (Middle): Key-value pairs are introduced as a natural extension of lists, enabling more complex data modeling. The chapter builds from simple dictionaries to modifying and adding entries. - **Projects are where learning sticks** (Late): The three projects—Alien Invasion, data visualizations, and a web app—are not afterthoughts; they're the culmination of the book's design. Each project forces you to combine classes, functions, files, and testing into working software. ## 【Reading Tips】 - **Do every exercise in Part I**: The exercises are short (5–10 minutes each) but cumulative. Skipping them means the projects in Part II will feel overwhelming. Treat them as non-negotiable practice. - **Skim the environment setup if you're experienced**: If Python is already installed and you know terminal basics, Chapter 1 can be skimmed quickly. But do read the troubleshooting section—it's a time-saver later. - **Deep-read the indentation and error-handling sections**: Chapters 4 and 10 contain the most common beginner pitfalls. Reading these carefully—and reproducing the errors yourself—will save hours of debugging. - **Approach the projects as a whole, not as chapters**: The Alien Invasion project spans multiple chapters. Set aside contiguous blocks of time to work through each project rather than reading them in fragments. - **Use the exercises as a self-assessment**: If you can complete the exercises without looking back at the text, you're ready to move on. If not, re-read the relevant section before proceeding. ## 【Coverage Limits】 This guide covers the book's structure and early-to-middle content in detail, but the excerpts do not include the full text of the three projects (Alien Invasion, data visualizations, web app) or the later chapters on functions, classes, files, exceptions, and testing. Those sections are summarized from the table of contents and project descriptions only. ##
Page 1
ROGRAM M ING LANGUAGES/ PYTHON $39.95 ($45.95 CDN) F A S T ! L E A R N P Y T H O N — P Y T H O N C R A S H C O U R S E P Y T H O N C R A S H C O U R S E M A...
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Excerpt 2
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 291 x Brief Contents Project 2: Data Visualization Chapter 15: Generating Data...
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Page 13
etings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Exercise 3-3: Your Own List . . . . . . . . . . . . . . . . . . . . ....
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Page 14
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79 Checking Whether a Value Is in a List . . . . . . . . . . . . . . . . . . . . . . . . . . . ....
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Page 16
. . 125 Using continue in a Loop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126 Avoiding Infinite Loops . . . . . . . . . . ....
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Page 18
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 173 Defining Attributes and Methods for the Child Class . . . . . . . . . . . . . . . . . . 174...
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Page 19
lass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 222 A Variety of Assert Methods . . . . . . . . . ....
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Page 20
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 Making the Alien Appear Onscreen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26...
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Programming LanguagePythonEducation
python
ISBN: 1593276036
Publisher: No Starch Press
Publish Year: 2015
Language: English
Pages: 560
File Format: PDF
File Size: 5.4 MB
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