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Author: [美]乔恩·本特利(Jon Bentley) 著

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Whole-book reading guide from stratified index samples; jump to passages in the text

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【One-Line Pitch】 A classic collection of programming case studies that teaches you to think before you code—finding the simple, elegant solution hiding behind an overcomplicated problem. Best for working programmers and students who already know a language and want sharper problem-solving instincts, not just another algorithm textbook. 【Book Arc】 - **Opening (~0%–9%)**: The front matter and preface frame the book's purpose—programming "pearls" born from real problems—and lay out the three-part structure: fundamentals, performance, and applications. - **Early (~9%–27%)**: Part I (Chapters 1–5) revisits programming basics: precise problem definition, algorithmic insight, data-driven structure, program verification, and turning pseudocode into tested, timed C code. - **Middle (~36%–64%)**: The book's signature case study—sorting a disk file of 10 million phone numbers—shows how careful problem analysis yields a bitmap solution that beats a merge sort in code length and runtime, then generalizes to principles like time–space trade-offs and simple design. - **Late (~73%–82%)**: Part II and beyond turn to performance and algorithm design techniques—binary search, vector rotation, sorting, estimation, code tuning, and space saving—using small puzzles to expose reusable "aha" operations. - **Ending (~91%)**: The anagram problem closes the loop: sorting as a tool for grouping, signatures as equivalence-class identifiers, and the problem-solver's mindset of waiting for the right insight before coding. 【Key Takeaways】 - **Define the problem before solving it** (Early): The phone-number sorting story shows that a few minutes of questioning can shrink a week-long, 200-line task into a few dozen lines running in seconds. - **Data representation drives program structure** (Early): Choosing a bitmap over a general sort exploits the input's constraints—small range, no duplicates, no extra data—and turns a hard problem into a trivial one. - **Time–space trade-offs can be win–win** (Middle): Reducing space often reduces runtime too, because less data means less processing and more of it fits in memory. - **Binary search is a general-purpose technique, not just array lookup** (Late): The same halving idea solves missing-integer search, root finding, debugging, and tree structures. - **A good "aha" operation simplifies everything downstream** (Late): Vector rotation via triple reversal and anagram grouping via sorted-letter signatures both replace brute force with a clean primitive. - **Simple code is usually more reliable, faster, and easier to maintain** (Middle): The book repeatedly favors short, low-overhead programs over feature-rich but fragile ones. - **Verification and testing belong in the design loop** (Early): Assertions, scaffolding, and timing turn abstract pseudocode into trustworthy, measurable programs. - **Estimation and tuning are practical skills** (Late): Back-of-the-envelope calculation and targeted code tuning let you predict and improve performance without guesswork. 【Reading Tips】 - Read one chapter at a time and actually attempt the problems before checking the hints and answers—the book is designed for active, pencil-and-paper reading. - Deep-read Chapters 1–5 and the phone-number case study; these carry the core methodology that later chapters reuse. - Skim the C/C++ implementation details if you don't need them, but don't skip the "Principles" sections—they distill each chapter's lesson. - Keep a machine handy to time the programs yourself; the book's performance claims are meant to be reproduced, not just believed. - Treat the exercises as the real content: they extend each idea and are where most of the learning happens. 【Coverage Limits】 This guide is based on stratified excerpts covering the front matter, table of contents, preface, and the opening chapters through the anagram discussion; later chapters on sorting, searching, heaps, and strings are only visible through the table of contents, so their detailed content is not summarized here.
Excerpt 1
书名: 编程珠玑(第2版·修订版) ([美]乔恩·本特利(Jon Bentley) 著)(Z-Library) 作者: [美]乔恩·本特利(Jon Bentley) 著 目 录 封面 扉页 版权 版权声明 译者简介 译者序 前言 第一部分 基础 第1章 开篇 1.1 一次友好的对话 1.2 准确的问题描述 1.3...
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Page 13
易看懂。 作者博览群书,旁征博引,无论是计算机科学的专业名著,如 《计算机程序设计艺术》,还是普通的科普名著,如《啊哈!灵机一 动》,都在作者笔下信手拈来、娓娓道出,更不用说随处可见的作者 自己的真知灼见了。如果说《计算机程序设计艺术》这样的巨著代表 了程序员们使用的“坦克和大炮”一类的重型武器,这两本书则在某种...
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McIlroy、 Rob Pike、 Howard Trickey和Chris Van Wyk都非常仔细地阅读过本版。我还要感谢以下诸 位的宝贵意见:Paul Abrahams、Glenda Childress、Eric Grosse、Ann Martin、 Peter McIlroy、 Peter Memish...
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磁盘上的归并排序可能需要许多分钟的时间,该程序所需的 时间只比读取输入和写入输出所需的时间多一点点——大约 10 秒钟。 答案 3包含了对完成该任务的几种不同程序的计时细节。 从这些事实中可以总结出该实例研究所得到的第一个结论:对小 问题的仔细分析有时可以得到明显的实际益处。在该实例中,几分钟 的仔细研究可以大幅...
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何将免费电话 号码存储在一个集合中,要求可以实现非常快速的查找以判定一个给 定的免费电话号码是否可用或者已经存在? 9.使用更多的空间来换取更少的运行时间存在一个问题:初始化空 间本身需要消耗大量的时间。说明如何设计一种技术,在第一次访问 向量的项时将其初始化为0。你的方案应该使用常量时间进行初始化和 向量访问,...
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制到一个临 时数组中,然后将余下的n-i个元素向左移动i个位置,最后将最初的i 个元素从临时数组中复制到x中余下的位置。但是,这种办法使用的i个 额外的位置产生了过大的存储空间的消耗。另一种方法是定义一个函 数将x向左旋转一个位置(其时间正比于n)然后调用该函数i次。但该 方法又产生了过多的运行时间消耗。 要在有...
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,他发现错误匹配发生的概率仅仅是0.2%。)如何实现一 个以名字的按键编码为参数,并返回所有可能的匹配名字的函数? 7.在20世纪60年代早期,Vic Vyssotsky与一个程序员一起工作,该 程序员需要转置一个存储在磁带上的4 000×4 000的矩阵(每条记录的 格式相同,为数十个字节)。他的同事最初提出的...
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Publish Year: 2015
Language: Chinese
File Format: PDF
File Size: 3.8 MB
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