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Author: 靳宇栋

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Whole-book reading guide from stratified index samples; jump to passages in the text

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【One-Line Pitch】 A hands-on, code-first introduction to data structures and algorithms written in Go, using clear diagrams and runnable examples to build intuition from complexity analysis through dynamic programming. Best for Go learners and self-taught programmers who want a practical foundation without heavy math prerequisites. 【Book Arc】 - **Opening (~0%–10%)**: Frames data structures as the foundation and algorithms as the stage, then introduces complexity analysis—Big-O, time/space complexity, and recursion vs. iteration trade-offs. - **Early (~10%–30%)**: Covers memory layout and physical storage (contiguous arrays vs. scattered linked lists), then builds core linear structures: arrays, linked lists, stacks, queues, and hash tables with collision handling. - **Middle (~40%–60%)**: Moves into nonlinear structures—binary trees, binary search trees, AVL trees, heaps, and graphs—plus searching techniques including binary search and traversal strategies. - **Late (~70%–80%)**: Presents sorting algorithms (insertion, quicksort, merge sort, heap sort, counting sort) and introduces divide-and-conquer with worked examples like reconstructing a binary tree and the Tower of Hanoi. - **Ending (~90%–100%)**: Tackles backtracking (permutations, subset sum, n-queens) and dynamic programming (climbing stairs, minimum path sum, 0-1 knapsack, edit distance), closing with greedy algorithms and an appendix on environment setup and contributing. 【Key Takeaways】 - **Complexity analysis is the lens for everything that follows** (Opening): time and space complexity, recursion mechanics, and the iteration-vs-recursion trade-off set up how every later structure is evaluated. - **Physical storage dictates performance** (Early): contiguous arrays favor random access and cache efficiency; scattered linked lists favor flexible insertion and deletion but risk fragmentation. - **Stacks and queues are constrained arrays or linked lists** (Early): the book shows both array-based and linked-list-based implementations, plus real applications like undo/redo using two stacks. - **Hash tables trade space for speed, and collisions are the central design problem** (Early): open addressing with lazy deletion and ring-buffer traversal are covered in concrete Go code. - **Trees progress from basic binary trees to self-balancing AVL trees** (Middle): traversal orders, search-tree operations, and rotation logic are built up step by step, with notes on when red-black trees are preferred. - **Heaps connect array indexing to tree structure** (Middle): parent/child index formulas and the more accurate O(n) build-heap analysis via summing node heights across levels. - **Sorting algorithms differ in constant factors, not just Big-O** (Late): insertion sort beats quicksort on small arrays, and many language runtimes hybridize accordingly. - **Dynamic programming is taught as state definition plus transition equations** (Ending): worked problems like 0-1 knapsack and edit distance show how to derive optimal substructure and optimize space. 【Reading Tips】 - Deep-read the complexity and recursion chapter early; later chapters assume you are comfortable with Big-O reasoning and recursive thinking. - Skim the environment-setup appendix unless you need help configuring Go, Python, or other toolchains. - Treat the code blocks as the primary text—type them out and run them rather than reading passively. - For hard spots like AVL rotations and DP state transitions, work through the diagrams before reading the code; the visual explanations carry much of the intuition. - Use the backtracking and DP chapters as practice material; they are the most exercise-like and reward active problem-solving. 【Coverage Limits】 This guide is based on stratified excerpts covering the full chapter arc, but specific code details, some worked examples, and the complete appendix content are only partially represented.
Excerpt 1
书名: Hello 算法--Go版本 (靳宇栋) (Z-Library) 作者: 靳宇栋 15.5 小结 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 366 第16 章 附录 368 16....
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Excerpt 2
值作为索引,对应的元素存放在数组中的对应位置。 ‧ 机器学习 :神经网络中大量使用了向量、矩阵、张量之间的线性代 数运算,这些数据都是以数组的形式 构建的。数组是神经网络编程中 最常使用的数据结构。 ‧ 数据结构实现 :数组可以用于实现栈、队列、哈希表、堆、图等数 据结构。例如,图的邻接矩阵表示实 际上是一个二维...
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Excerpt 3
hild node」 , 该节点被称为这两个 子节点的「父节点parent node」 。当给定一个二叉树的节点时,我 们将该节点的左子 节点及其以下节点形成的树称为该节点的「左子树 left subtree」,同理可得「右子树right subtree」 。 在二叉树 中,除叶节点外,其他所有节点都包含子节点和...
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Excerpt 4
−1 中,因此执行 。 2. 当nums[m] > target 时,说明target 在区间 中,因此执行 。 3. 当nums[m] = target 时,说明找到target ,因此返回索引−1 。 若数组不包含目标元素,搜索区间最终会缩小为空。此时返回 。 第10 章 搜索 hello‐algo.com...
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Excerpt 5
13.1.2 剪枝 复杂的回溯问题通常包含一个或多个约束条件,约束条件通常可用于 “剪枝” 。 例题三 在二叉树中搜索所有值为 值为 的节点 。 的节点,请返回根节点到这些节点的路径, 并要求路径中不包含 为了满足以上约束条件,我们需要添加剪枝操作 :在搜索过程中,若 遇到值为 继续搜索。代码如下所示: // =...
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Excerpt 6
[j].v)/float64(items[j].w ) }) // 循环贪心选择 res := 0 .0 for _, item := range items { if item.w <= cap { // 若剩余容量充足,则将当前物品整个装进背包 res += float64(item.v ) cap -= i...
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AI categories
GoAlgorithmProgramming Language
算法
Publish Year: 2024
Language: Chinese
File Format: PDF
File Size: 7.9 MB
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