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《iOS编程(第四版)》 ( etc.)(Z-Library)

Author [美] Christian Keur & [美] Aaron Hillegass & [美] Joe Conway

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Language Chinese

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Whole-book reading guide from stratified index samples; jump to passages in the text

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# iOS Programming (4th Edition) — Reading Guide ## 【One-Line Pitch】 A hands-on, project-driven introduction to iOS development using Objective-C and Xcode, ideal for programmers who want to learn iOS by building complete apps from scratch rather than reading abstract theory. ## 【Book Arc】 - **Opening (~0%–10%)**: Creating your first Xcode project (Quiz app), understanding the Xcode workspace, Interface Builder, and the basics of classes, objects, and outlets/actions — the foundation for everything that follows. - **Early (~10%–23%)**: Deep dive into Objective-C fundamentals — classes, instances, instance variables, methods, NSArray/NSMutableArray, subscript syntax, and a thorough treatment of memory management including ARC, autorelease pools, and object ownership. - **Early–Middle (~23%–39%)**: Custom drawing with UIView subclasses — overriding drawRect:, using UIBezierPath, working with bounds vs. frame, colors, shadows, and gradients to build visually rich custom views. - **Middle (~39%–48%)**: Adding interactivity — UIScrollView for panning and zooming large content areas, understanding contentSize, and implementing paging behavior for multi-page layouts. - **Middle (~48%–60%)**: View controller architecture — using UITabBarController to manage multiple view controllers, switching between views, and understanding how view controllers organize app flow. - **Late (~60%–100%)**: Advanced topics building on the foundation — table views, navigation controllers, auto layout, and preparing for the App Store (excerpts do not cover these chapters in detail). ## 【Key Takeaways】 - **Xcode project templates matter for beginners** (Opening): The Empty Application template avoids generated boilerplate that confuses newcomers; choose the simplest template if Empty Application isn't available. This keeps the learning focus on core concepts rather than template-generated code. - **Classes are templates for objects** (Early): A class defines instance variables and methods; objects are instances of classes. Unlike C structs, Objective-C classes add methods that can access instance variables — this is the fundamental mental model for all iOS development. - **NSArray stores objects, not primitives** (Early): Arrays hold pointers to Objective-C objects only; wrap primitives in NSNumber/NSValue/NSData, and use NSNull for "holes." Subscript syntax (items[0]) is cleaner than objectAtIndex: and compiles to the same message send. - **ARC eliminates manual memory management** (Early): With ARC, setting a pointer to nil automatically releases owned objects and cascades deallocation through instance variables. The book explains how ARC evolved from manual reference counting and the Clang static analyzer, giving you historical context that makes ARC's design choices understandable. - **Autorelease pools handle temporary ownership** (Early): Methods that don't include alloc/copy in their names typically return autoreleased objects. Understanding @autoreleasepool blocks helps you reason about object lifetimes even though iOS apps create a default pool automatically. - **drawRect: is where custom views come alive** (Early–Middle): Override drawRect: to draw with UIBezierPath, set line properties, and use UIColor for stroke/fill. The key insight: frame positions a view relative to its parent, while bounds defines the drawing area — both are needed for different purposes. - **Graphics state must be saved and restored** (Middle): Shadows and clipping paths have no "remove" function — you must use CGContextSaveGState/CGContextRestoreGState around them. Gradients fill the entire context, so use clipping paths to constrain them to specific shapes. - **UIScrollView is a lens, not a container** (Middle): The scroll view shows a portion of its content defined by contentSize; panning moves the "lens" over the "landscape." Paging divides contentSize into equal regions based on bounds size, snapping to one region at a time. ## 【Reading Tips】 - **Follow along with every project** — this book is built around building apps (Quiz, RandomItems, Hypnosister). Type the code yourself rather than reading passively; the exercises at chapter ends reinforce what you've just built. - **Skim the historical context sections** (like the ARC history and @import discussion) on first read — they're interesting but not essential for building apps. Return to them if you're curious about why Objective-C works the way it does. - **Pay special attention to the memory management chapters** — they're the most conceptually dense part of the early book. If ARC feels magical, re-read the manual reference counting section to understand what ARC automates. - **Use the "深入学习" (deep dive) sections strategically** — they cover topics like @import vs. #import and autorelease pool internals. These are valuable for interviews and deep understanding but can be deferred if you're focused on shipping an app. - **The drawing chapters require patience** — graphics code is visual and iterative. Build each example incrementally (circle → thicker line → color → concentric circles → shadows → gradients) to see how each change affects the output. ## 【Coverage Limits】 This guide covers the opening through roughly the middle of the book (chapters 1–6 based on the excerpts). Later chapters on table views, navigation controllers, auto layout, and app distribution are not covered in the available excerpts. ##

Passage locations

Excerpt 1
完成本章的Quiz应用。 1.5 创建界面   在项目导航面板中找到BNRQuizViewController类文件。读者在创建这个类时勾选了With XIB for user interface,因此Xcode自动生成了第三个文件:BNRQuizView- Controller.xib。请读者选择BNRQuiz...
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Excerpt 2
leArray对象的items指针是main函数的局部变量,所以main函数拥有相应的NSMutableArray对象。   NSMutableArray对象拥有其包含的所有BNRItem对象。对NSMutableArray这种collection类,其对象保存的是指向对象的指针,而不是对象自身。这些指针暗含了以...
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Excerpt 3
fill color using the UIColor class.(请您使用UIColor类设置线条颜色和填充颜色。)”   可以点击UIColor链接进入UIColor参考手册,在UIColor的Task部分,选择Drawing Operations,查看与绘制操作相关的方法。可以使用set或setStro...
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Excerpt 4
由于移动视图时也会产生触摸事件,因此运行循环会将触摸事件发送给UIScrollView和BNRHypnosisView。第13章会介绍如何检测和处理“tap(点击)”手势,用来区别触摸手势和移动手势。   使用UIScrollView还可以实现“Pinch-to-zoom(捏合缩放)”功能。虽然只需要添加几行代码...
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