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Author: Deepankar Maitra

Do you have creative ideas that you wish you could transform into code? Do you want to boost your problem solving and logic skills? Do you want to enhance your career by adopting an algorithmic mindset? In our increasingly digital world, coding is an essential skill. Communicating an algorithm to a machine to perform a set of tasks is vital. Beginner’s Guide to Code Algorithms: Experiments to Enhance Productivity and Solve Problems written by Deepankar Maitra teaches you how to think like a programmer. The author unravels the secret behind writing code – building a good algorithm. Algorithmic thinking leads to asking the right question and enables a shift from issue resolution to value creation. Having this mindset will make you more marketable to employers. This book takes you on a problem-solving journey to expand your mind and increase your willingness to experiment with code. You will: Learn the art of building an algorithm through hands-on exercises Understand how to develop code for inspiring productivity concepts Build a mentality of developing algorithms to solve problems Develop, test, review, and improve code through guided experimentation This book is designed to develop a culture of logical thinking through intellectual stimulation. It will benefit students and teachers of programming, business professionals, as well as experienced users of Microsoft Excel who wish to become proficient with macros.

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【One-Line Pitch】 A hands-on, Excel-and-VBA-driven introduction to algorithmic thinking, this book turns everyday productivity tasks into coding experiments—ideal for beginners, spreadsheet power users, and educators who want to build logic skills through practical projects like Tic Tac Toe and Sudoku. 【Book Arc】 - **Opening (~0%–9%)**: Introduces the core concept of an algorithm, using relatable examples like a chocolate chip cookie recipe to explain qualities such as accuracy, repeatability, and conciseness. This stage sets the foundation by framing algorithms as step-by-step recipes for solving problems, and it addresses common fears about starting to code. - **Early (~9%–25%)**: Moves into the first hands-on project—building a Tic Tac Toe game in Excel using VBA macros. Readers learn to create a user interface with form controls, write code to handle game logic, and implement a scoring system. This section demystifies programming by showing how a simple widget evolves into an interactive game, with emphasis on debugging and understanding execution points. - **Early (~25%–34%)**: Transitions to a more complex puzzle—Sudoku—to explore deductive logic. The book introduces the concept of a "cantbelist" (a list of numbers a cell cannot be) and builds an iterative algorithm to solve the puzzle, mirroring human reasoning but with speed and accuracy. This stage focuses on systematic elimination and the importance of updating constraints as new cells are solved. - **Middle (~34%–47%)**: Delves into advanced Sudoku-solving techniques, including scanning rows, columns, and 3x3 grids for patterns like "golden polyominoes" and "matching twins." These algorithms refine the basic approach, showing how to handle more challenging puzzles by identifying hidden constraints and using trial-and-error logic to deduce values. The emphasis is on translating logical rules into efficient code. 【Key Takeaways】 - **Algorithms are recipes for problem-solving** (Early): Just like a cookie recipe, a good algorithm must be accurate, repeatable, and concise. This framing makes abstract concepts tangible and helps beginners see coding as a structured, learnable process. - **Excel and VBA are accessible entry points for coding** (Early): The book leverages tools many readers already know, turning spreadsheets into a playground for building games and solving puzzles. This lowers the barrier to entry and makes programming feel practical and immediately applicable. - **Building a game teaches core programming concepts** (Early): Creating Tic Tac Toe involves user interface design, event handling, and game logic—all fundamental skills. The scoring system and win-detection logic introduce variables, loops, and conditionals in a fun, engaging context. - **The "cantbelist" is a powerful constraint-based approach** (Early): By tracking what each cell cannot be, the Sudoku solver systematically narrows down possibilities. This mirrors human deduction and demonstrates how to translate logical reasoning into efficient code. - **Iteration is key to refining algorithms** (Early): As the Sudoku solver fills in cells, it must update the cantbelist and re-examine the grid. This iterative process highlights the importance of revisiting and improving solutions, a mindset crucial for all programming. - **Advanced patterns solve harder puzzles** (Middle): Techniques like golden polyominoes and matching twins extend the basic solver, showing how to identify and exploit subtle constraints. These algorithms teach readers to think creatively and look beyond obvious rules. - **Code is a tool for experimentation** (Middle): The book encourages readers to modify and extend the provided code, such as writing a column-based version of a row-based algorithm. This hands-on approach builds confidence and reinforces learning through trial and error. 【Reading Tips】 - **Skim the opening chapters** (~0%–9%) for the conceptual framework, but don't dwell on the theory—the real value is in the hands-on projects that follow. - **Deep-read the Tic Tac Toe section** (~9%–25%) and follow along in Excel. This is where you'll build foundational VBA skills, so take time to understand each line of code and experiment with changes. - **The Sudoku chapters** (~25%–47%) are dense with code. Focus on understanding the logic behind each algorithm (like cantbelist and polyominoes) rather than memorizing the syntax. Try to trace through the code with a simple example. - **Hard spots**: The advanced Sudoku algorithms (golden polyominoes, matching twins) can be tricky. If you get stuck, re-read the explanations and consider implementing simpler versions first, like the basic cantbelist solver. - **Take away the problem-solving mindset**: The book's real lesson is how to break down a problem, design a step-by-step solution, and refine it through testing. Apply this approach to your own projects, whether in Excel or other programming languages. 【Coverage Limits】 This guide covers the book's progression from algorithm basics to hands-on Excel/VBA projects (Tic Tac Toe and Sudoku). It does not cover any later chapters that may address other productivity concepts or advanced programming topics, as the excerpts focus exclusively on these two main projects.
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sh Badgi for their con- structive comments and suggestions. I want to recognize my daughters— Aparajita for the illustration in Chapter 10 and Amrapali for ...
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1) Or (WinOrLoss(XScore) = 1) Or (EmptyCount = 0) Then Else Call ComputerPlay(XScore, OScore, EmptyCount) End If If EmptyCount = 0 Then UserForm1.Controls("T...
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you need to reexamine cantbelist because now there may be more cells reaching the threshold of eight “cantbelist” entries. This is why we need to go throug...
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Excerpt 4
lgorithm we discussed earlier, but with a slight difference. The “love-l ocked pair” was a pair of cells in the same row, column, or 9 by 9 grid with the sa...
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n.SelectedItems.Item(1) Set objPresentation = Presentations.Open(filepath, True) objPresentation.Windows(1).Activate With objPresentation.SlideShowSettings
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Excerpt 6
andling errors One exercise that you might like to work on: How do you use this model to perform the exact opposite task of splitting a spread- sheet into mu...
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Excerpt 7
Cells(m, n)) With rng Set MyRct = ActiveSheet.Shapes.AddShape(msoShapeRoundedRectangle, .Left, .Top, .Width, .Height) MyRct.Fill.ForeColor.Scheme...
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Excerpt 8
s based on data, there are very few that can analyze graph- ical inputs and provide textual inferences. Sometimes it is helpful even to count the number of ...
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ISBN: 1032080647
Publisher: CRC Press
Publish Year: 2022
Language: English
Pages: 168
File Format: PDF
File Size: 19.1 MB
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