Author:郑华, 张云佐
WebGL是一项新的Web3D图形标准,也是HTML5大家庭中的一员。本书从WebGL和3D图形学的基础概念讲起,循序渐进,用简单的实例直观地讲解了各个知识点,随后又理论结合实际,介绍了在现实开发环境中需要注意的各种问题,在最后一章,把全书所有讲过的知识综合到一起,讲解了一个完整的基于WebGL的MIS系统开发过程,让读者能够基本了解WebGL这一新技术的开发流程,以便读者可以独立开发自己的WebGL应用程序。本书适合作为高等院校计算机相关专业WebGL类课程的教材,也适合Web开发人员及对3D开发感兴趣的读者参考阅读。
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