Algorithms 3 books in 1 Practical Guide to Learn Algorithms For Beginners + Design Algorithms to Solve Common Problems +… (Andy Vickler) (Z-Library)

Author: Andy Vickler

Algorithms

Book 1Have you ever wondered how a programmer develops games and writes code without having to think too much? Do you want to know what makes a programmer confident about the code they write? Do you want to learn how programmers use algorithms to determine how to structure their programs before they develop it? If you did, this is the book for you. An algorithm is a set of rules or instructions you provide to a system. The system performs a specific process to answer a question using these instructions. As an amateur or expert, it is important for you to understand what an algorithm is and how you should define it. Once you learn to develop an algorithm, you can easily learn to develop code to execute that algorithm. Throughout this book, you will learn about the following: • Algorithms and their characteristics • How you should define the algorithm • Types of algorithms • Analyzing an algorithm based on time and space complexities • Writing code keeping an algorithm in mind • And more! This book will also show you how to implement the sorting and searching algorithms using C and Java programming languages, since these are the most common languages used by programmers. Bear in mind an algorithm is only a set of instructions, and this means you can use an algorithm to write code using different programming languages. You will only need to understand the properties of the programming language and use the right syntax. Book 2 Are you interested in furthering your knowledge of algorithms ? Do you want to learn how they work for real-world problems? Then you've come to the right place. This guide will walk you through algorithm design before digging into some of the top design techniques. Here's what you will learn: • The steps involved in designing an algorithm • The top algorithm design techniques • The Divide and Conquer algorithm • The Greedy Algorithm • Dynamic Programming • The Branch and Bound Algorithm • The Randomized Algorithm • Recursion and backtracking And e

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